You’re going to need to match every unit as it comes down, or else risk taking a ton of damage. I hope your Nexus is healthy because every turn can be a real beating. This encounter is stats and Overwhelm galore. When the Foe summons an ally, grant it +1|+1.The enemy doesn’t play fair, so we shouldn’t either! Sejuani Strong cards with items are going to be extremely vital in order to keep up. We’re gonna be looking for the best stats we can find at a good cost.
Forget spells, they aren’t efficient enough. Oh, and they all have Tough.Ĭontrolling the board is more important than ever. But you’ll need a way to overcome multiple units with Challenger, Elusive, Fearsome, and Overwhelm. The good news is there are very few spells to worry about. Many of the enemies have Fearsome, making it even harder to chump-block. You’ll often be left with the decision to take damage or block poorly. Powerful early game, powerful mid game, and insane late game. Deep archetypes historically have a poor early game to balance out the late-game nightmare they can become. It also makes trading units in combat a major struggle. Damage-based removal feels atrocious when every single target has Tough. The Titan of the Depths has an incredibly strong global power. One run can be completely different from the next, and your experience will differ from mine. When it comes to PoC, the choices and possibilities are endless. Your experience will vary depending on your champion, but this should serve as a reasonable baseline to compare to. Solid enough.īefore we continue, let’s revisit the usual disclaimers. Our Mystic Shots will cycle on cast thanks to its random starting item. Stormrazer (Quick Attack) is our item of choice as per usual allowing Vi to remove any threats while staying unharmed.
Extra gold is always welcome, though 50g won’t amount to too much. The extra chance at rare powers should hopefully help us roll some better options. Puns aside, it’s pretty minor in the grand scheme of things, but could help us push extra damage if we manage to get an early lead. For this adventure, it likely won’t be too impactful. We’ve finally unlocked our basic starting power. +50 Gold: Begin every adventure with an extra 50 gold.+10% Rare Powers: You have a 10% additional chance to find Rare Powers.Round Start: Grant the strongest ally Impact 1.
The previous adventure gave us a healthy boost of Reputation bringing us all the way from Rank 7 up to Rank 10! Let’s take a look at what we’ve gained.
Some may argue it’s the most difficult run in all of Path of Champions! I suppose you could say it’ll be tough.įor articles on how to beat other runs, check out our other Path of Champions guides. We’re about to take on the greatest challenge yet. Hey all, it’s Trevor “Shugo” Yung, and today we’re diving headfirst into the deep end. The Titan of the Depths: Path of Champions Guide